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Description
My research about making Sculpted Prims with Zbrush. The second half also covers baking Ambient Occlusion textures in 3ds Max. Wasn't able to test my prims in SL yet but in offline viewer they look ok. So if some of you already making 3d content for SL, tell me what is wrong here; I'd have a lots of questions for you as well.
Useful links: SculptyMaker: [link] and SculptySpace: [link]
All trademarks belong to their respective owners. Images are (c) me. Used official sculpty test texture for first couple of illustrations.
Useful links: SculptyMaker: [link] and SculptySpace: [link]
All trademarks belong to their respective owners. Images are (c) me. Used official sculpty test texture for first couple of illustrations.
Image size
1000x11000px 1.27 MB
© 2011 - 2024 DeckardX08
Comments19
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This is really, really helpful! Thanks a lot! <3