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good they made the mesh import though.
Now you can import whole mesh characters ect.
I was going to ask you..., I heard that the Playstation 2 model of Ratchet (from the Ratchet and Clank games) has about 6000 polys... how do they make it look so smooth with no... squares bits with so few polys?
6000 polys is not very few for game model, and I think there was used simple smoothing group tecnology. It smooth-shades borders between polygons, and eliminates the faceted look. You can see the example in viewport of Blender or 3ds Max, when even lowpoly sphere appears smoothed.