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June 12, 2011
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:icondeckardx08:
Phew, I'm a bit stuck. So many damn spikes( Decided to leave finer details like scales, as well as posing, for tomorrow. Please comment if you see anything wrong with this model.

Upd: the next step: [link]

Concept by *Luaprata91 : [link] , though I changed it slightly. This model is destined for 3d print).
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:iconzinjo:
That would look pretty amazing textured in several action poses!
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:icondiasmon:
Yep there are way to many spikes, they are useless not only because is uses a lot of your time, but they also would incomodate your Dragon or even can hurt him, also add some muscles to the wings, they are to thin to be able to lift him, instead of spikes try to focuse on scales 'cause that is the distinct feature of a reptile... dragons are reptiles aren't they? :)
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:icondeckardx08:
I agree about the spikes, but the model was based on the other person's concept. I even cut the number of spikes compared to the original) Wing muscles... yeah, a very painful theme. It is difficult to make a creature which has both wings and front legs look anatomically beliveable. I did not draw all the scales because I did not want to overload model with details; I guess it turned out looking "bald"
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:icondiasmon:
yeah, anatomy is the problem, we use to put 6 limbs on a skeleton designed for four limbs... well, i guess you've got the answer to your question, i'm looking forward to see the final model, good luck! :)
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:iconluaprata91:
*Luaprata91 Jun 16, 2011  Professional Digital Artist
ha ha sorry! yes this dragons has lots of spikes, i guess is faster to draw them than making it on 3D (i guess so) lol

it looks great too
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:icondeckardx08:
Exactly, I had to lower the number of spikes, and they still was the most time consuming part. But, judging by recent print of Rowen, such thin details won't create troubles while printing.
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:iconskarloc:
~Skarloc Jun 15, 2011  Student Digital Artist
Hey Excelent esculpt :) haha i love dragons...
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:icondeckardx08:
Thanks! Yes, I see, try to finish yours already:P
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:iconskarloc:
~Skarloc Jun 16, 2011  Student Digital Artist
You know yesterday I really understood the purpose of the topology in the model as there are several topologies, one topology for sculpting, topology for animation, topology for optimized form, so i was wrong because i do several edgeloops in my model and my purpose was sculpt the details and this kind of topology it's for animation, cuz itīs more hard to esculpt with edgeloops soo i have to sculpt in the old model whitout edgeloops and with just squares :)
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:icondeckardx08:
True. It is better to sculpt highpoly first, then do retopology if you need an animable mesh, after that bake normal or displacement maps from highpoly to lowpoly.
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